About GameData Central

Built for the long game.

We're building the data infrastructure indie games deserve — structured, queryable, and designed for the people who make and love them.

We started with a problem no one was solving.

Indie games are wildly underserved by data infrastructure. The big databases optimise for AAA titles — the discoverability, the metadata depth, the API quality. Indie developers building tools, fans building discovery apps, and researchers studying the space all hit the same wall: there's nowhere to get clean, structured, queryable indie game data.

GameData Central started as a small personal project to fix that. A REST API with real metadata, built right. No scraping. No black-box ratings. Just structured data, honest about what it is, available to anyone who wants to build with it.

Phase 1 is that foundation. Phase 2 and 3 are what we build once the foundation proves itself — and what Phase 1's analytics show us people actually want.

Live data · gamedatacentral.com
GET /api/games/hades
{
  "title": "Hades",
  "genre": ["Roguelike", "Action"],
  "rating": 9.3,
  "developer": "Supergiant Games",
  "tags": ["roguelike", "story-rich"]
}
59 games · 33 guides · Phase 1.2 live

Three phases. One compounding ecosystem.

Each phase makes the others more valuable. The data powers content decisions. The content engagement drives product demand. The product revenue funds better data. The loop gets tighter with every user.

Phase 1 · Live
Game Data Platform

A clean REST API for structured indie game metadata — ratings, genres, platforms, tags, and descriptions for 59 curated titles. Community guides. Tiered API access. The analytics layer that informs everything else.

Phase 2 · Planned
Ethical Content Platform

Licensed manga, manhwa, and manhua — starting with game-adjacent genres like fantasy and isekai RPG. Proper licensing before launch, not as an afterthought. AI-assisted translation with human review. Creator analytics built in from day one.

Phase 3 · Future
Data-Driven Merchandise

Analytics-backed merchandise tied to what fans actually engage with. Small business partnerships, print-on-demand demand testing, and storefronts integrated directly into game and content pages.

A few principles we don't compromise on.

🔍
Transparent Data
Ratings come from IGDB. Sources are cited. We don't inflate numbers or apply opaque algorithms. If we don't know something, we say so.
🤝
Creator-First
No unlicensed content. No scraping without attribution. Phase 2 won't launch until proper licensing is in place — not as a post-launch fix.
📊
Analytics-Driven
Every feature decision is informed by real usage data. We don't guess what people want — we watch what they use, then build more of it.
🚫
No Ads
The business model is tiered API access — not attention harvesting. Clean pages, no tracking clutter, no sponsored results. The incentives align with user experience.
📐
Built Right, Not Built Fast
Phase 1 won't be called complete until the fundamentals are solid — auth, rate limiting, docs, and a stable database. No over-promising.
🔓
Free Tier, Always
100 requests per day, free forever. We want developers and students to be able to build with this data — low access barriers are part of the mission.
The Team

Small team. Real equity.

GameData Central runs on a transparent equity model — no advisors with empty titles, no investor dilution hiding behind NDAs. Every person on the team has actual skin in the game.

O
Founder
Owner · Vision
25% equity
E
Executive
Operations
20% equity
E
Executive
Growth
20% equity
E
Executive
Content
20% equity
💼
The remaining 15% is reserved for the developer pool — contributors who build features, systems, or integrations that ship to production.
59
Games in catalog
33
Community guides
3
Platform phases
Free
To get started

Start building with the API.

Free API key in 30 seconds. No credit card. 100 requests per day to explore the catalog, test integrations, and see what you can build.